added some more comments and -headers
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@@ -1,5 +1,5 @@
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;
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; Groepaz/Hitmen, 10.10.2015
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; Groepaz/Hitmen, 12.10.2015
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;
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; character set for use with the soft80 implementation
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;
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@@ -14,6 +14,8 @@
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; - $60 - $7f screencodes $40 - $5f (petscii codes $60 - $7f)
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; - only 128 characters are defined here, the soft80 implementation will invert
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; the graphics data for inverted display on the fly.
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; - since the charset is 4 by 8 pixels, only the lower 4bit of each byte is
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; used. the upper bits have to be 0.
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; - finally the lower 4bits are "inverted", ie a space character is represented
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; as $0f, $0f, $0f, $0f, $0f, $0f, $0f, $0f
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;
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@@ -29,6 +31,15 @@
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; +280 ....xxxx ......xx ........ ....xxxx
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; +300 ....xxxx ......xx ........ ....xxxx
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; +380 ....xxxx ......xx ........ ....xxxx
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; [...]
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; +040 ....x.xx ....xxxx ....xxxx ....xxxx
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; +0c0 .....x.x ....xxxx .....xxx ....xxxx
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; +140 .......x ....x.xx .....xxx ....x..x
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; +1c0 .......x ....xx.x ......xx .....xxx
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; +240 .....xxx ....x..x .....x.x .....xxx
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; +2c0 .....x.x .....x.x .....x.x .....xxx
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; +340 ....x.xx ....x..x ......xx ....x..x
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; +3c0 ....xxxx ....xxxx ....xxxx ....xxxx
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.export soft80_charset
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