remove dangling spaces

This commit is contained in:
mrdudz
2022-04-17 16:07:09 +02:00
parent 299f967527
commit 3c1bb85b8e
50 changed files with 67 additions and 67 deletions

View File

@@ -53,7 +53,7 @@
void WriteBinFile (const StrBuf* Data, const Collection* A,
void WriteBinFile (const StrBuf* Data, const Collection* A,
const Bitmap* B attribute ((unused)))
/* Write the contents of Data to the given file in binary format */
{

View File

@@ -60,7 +60,7 @@ struct Color {
/*****************************************************************************/
#if defined(HAVE_INLINE)
INLINE Color RGB (unsigned char R, unsigned char G, unsigned char B)

View File

@@ -54,8 +54,8 @@
StrBuf* GenGeosBitmap (const Bitmap* B, const Collection* A);
/* Generate binary output in GEOS compacted bitmap format for the bitmap B.
** The output is stored in a string buffer (which is actually a dynamic char
/* Generate binary output in GEOS compacted bitmap format for the bitmap B.
** The output is stored in a string buffer (which is actually a dynamic char
** array) and returned.
*/
@@ -67,4 +67,4 @@ StrBuf* GenGeosBitmap (const Bitmap* B, const Collection* A);

View File

@@ -94,7 +94,7 @@ StrBuf* GenKoala (const Bitmap* B, const Collection* A attribute ((unused)))
/* Add $4400 as load address */
SB_AppendChar (D, 0x00);
SB_AppendChar (D, 0x44);
/* TODO: The actual work ;-) */
(void) Screen;

View File

@@ -54,7 +54,7 @@
StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A);
/* Generate binary output in packed Lynx sprite format for the bitmap B. The output
/* Generate binary output in packed Lynx sprite format for the bitmap B. The output
** is stored in a string buffer (which is actually a dynamic char array) and
** returned.
*/

View File

@@ -83,7 +83,7 @@ static enum Mode GetMode (const Collection* A)
} else {
Error ("Invalid value for attribute 'mode'");
}
}
}
return smAuto;
}

View File

@@ -54,7 +54,7 @@
StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A);
/* Generate binary output in VICII sprite format for the bitmap B. The output
/* Generate binary output in VICII sprite format for the bitmap B. The output
** is stored in a string buffer (which is actually a dynamic char array) and
** returned.
*/