Relocate register values outside structs, + more
Relocated register #define'd values outside of the structs, improved comment format, expanded & corrected some things. h/t Trevin Beattie (https://user.xmission.com/~trevin/) for the PIA register descriptions.
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@@ -13,7 +13,7 @@
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/* */
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/* */
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/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
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/* 2019-01-12: Bill Kendrick <nbs@sonic.net>: More defines for registers */
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/* 2019-01-14: Bill Kendrick <nbs@sonic.net>: More defines for registers */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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@@ -56,10 +56,6 @@ struct __gtia_write {
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unsigned char sizep3; /* 0x0B: size of player 3 */
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unsigned char sizem; /* 0x0C: size of missiles */
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#define PMG_SIZE_NORMAL 0x0
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#define PMG_SIZE_DOUBLE 0x1
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#define PMG_SIZE_QUAD 0x2
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unsigned char grafp0; /* 0x0D: graphics shape player 0 (used when ANTIC is not instructed to use DMA; see DMACTL) */
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unsigned char grafp1; /* 0x0E: graphics shape player 1 */
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unsigned char grafp2; /* 0x0F: graphics shape player 2 */
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@@ -76,25 +72,69 @@ struct __gtia_write {
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unsigned char colpf3; /* 0x19: color playfield 3 */
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unsigned char colbk; /* 0x1A: color background */
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/* See the "HUE_..." #defines in "atari.h" for the hue values to use with color registers, above */
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/* Bitwise OR (|) with 0x00 (darkest) through 0x0F (lightest) (only even values are unique) */
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unsigned char prior; /* 0x1B: priority selection */
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unsigned char vdelay;
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/* 0x1C: vertical delay -- one-line resolution movement of
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** vertical position of an object when two line resolution display is enabled
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*/
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unsigned char gractl; /* 0x1D: stick/paddle latch, p/m control */
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unsigned char hitclr; /* 0x1E: clear p/m collision */
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unsigned char consol; /* 0x1F: builtin speaker */
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};
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/* Values for SIZEP0-SIZEP3 and SIZEM registers: */
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#define PMG_SIZE_NORMAL 0x0 /* one color clock per pixel */
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#define PMG_SIZE_DOUBLE 0x1 /* two color clocks per pixel */
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#define PMG_SIZE_QUAD 0x2 /* four color clocks per pixel */
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/* COLPM0-COLPM3, COLPF0-COLPF3, COLBK color registers:
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** See the "HUE_..." #defines in "atari.h" for the hue values;
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** Bitwise OR (|) with 0x00 (darkest) through 0x0F (lightest) (only even values are unique)
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*/
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/* PRIOR register values */
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#define PRIOR_P03_PF03 0x01 /* Players 0-3, then Playfields 0-3, then background */
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#define PRIOR_P01_PF03_P23 0x02 /* Players 0-1, then Playfields 0-3, then Players 2-3, then background */
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#define PRIOR_PF03_P03 0x04 /* Playfields 0-3, then Players 0-3, then background */
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#define PRIOR_PF01_P03_PF23 0x08 /* Playfields 0-1, then Players 0-3, then Playfields 2-3, then background */
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#define PRIOR_5TH_PLAYER 0x10 /* Four missiles combine to be a 5th player (uses COLPF3) */
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#define PRIOR_OVERLAP_3RD_COLOR 0x20 /* Overlap of players 0 and 1, and of players 2 and 3, results in a third color
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(else overlap is black). The resulting color is a logical OR of the two player colors. */
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#define PRIOR_GFX_MODE_9 0x40 /* 80x192 16 shade mode (shades of the background (COLBK) hue; brightness in COLBK cause additional effects) */
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#define PRIOR_GFX_MODE_10 0x80 /* 80x192 9 color mode (COLPM0 (acts as background) thru COLPM3, followed by COLPF0 thru COLPF4) */
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#define PRIOR_GFX_MODE_11 0xC0 /* 80x192 16 hue mode (hues of the background (COLBK) brightness) */
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#define PRIOR_OVERLAP_3RD_COLOR 0x20 /* Overlap of players result in a 3rd color */
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/* Overlap of players 0 & 1 and of players 2 & 3 results in a third color,
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** the logical OR of the two players' colors;
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** Other overlaps (e.g., players 0 and 2) result in black (0x00).
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*/
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unsigned char vdelay; /* 0x1C: vertical delay (for one-line resolution movement of vertical position of an object when two line resolution display is enabled */
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/* GTIA special graphics mode options */
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/* Pixels are 2 color clocks wide, and one scanline tall
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** (so 80x192 in normal playfield width).
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** May be used with both bitmap and character modelines.
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*/
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#define PRIOR_GFX_MODE_9 0x40
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/* 16 shade shades of the background (COLBK) hue;
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** Note: brightnesses other than 0 (darkest) in COLBK cause additional effects
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*/
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#define PRIOR_GFX_MODE_10 0x80
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/* 9 color palette mode;
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** COLPM0 (acts as background) thru COLPM3, followed by COLPF0 thru COLPF3, and COLBK
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*/
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#define PRIOR_GFX_MODE_11 0xC0
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/* 16 hues of the background (COLBK) brightness;
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** Note: hues other than 0 (greys) in COLBK caus additional effects
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*/
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/* VDELAY register values */
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#define VDELAY_MISSILE0 0x01
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#define VDELAY_MISSILE1 0x02
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@@ -105,15 +145,17 @@ struct __gtia_write {
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#define VDELAY_PLAYER2 0x40
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#define VDELAY_PLAYER3 0x80
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unsigned char gractl; /* 0x1D: stick/paddle latch, p/m control */
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/* GRACTL register values */
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#define GRACTL_MISSLES 0x01 /* enable missiles */
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#define GRACTL_PLAYERS 0x02 /* enable players */
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#define GRACTL_LATCH_TRIGGER_INPUTS 0x04 /* "latch" triggers; once pressed, will give a continuous pressed input until this bit is cleared */
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unsigned char hitclr; /* 0x1E: clear p/m collision */
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unsigned char consol; /* 0x1F: builtin speaker */
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};
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#define GRACTL_LATCH_TRIGGER_INPUTS 0x04
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/* "Latch" triggers; once pressed, will give a continuous
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** pressed input until this bit is cleared
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*/
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/* Define a structure with the GTIA register offsets for read (R) */
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struct __gtia_read {
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@@ -141,20 +183,26 @@ struct __gtia_read {
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unsigned char pal; /* 0x14: pal/ntsc flag */
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unsigned char unused[10];
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unsigned char consol; /* 0x1F: console buttons */
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};
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/* PAL register possible values */
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#define TV_STD_PAL 0x1
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#define TV_STD_NTSC 0xE
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/* Note: This only tells you whether the GTIA is PAL or NTSC; some NTSC systems are modded with PAL ANTIC chips; testing VCOUNT limits can be done to check for that */
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/* Note: Seems like it's not possible to test for SECAM */
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unsigned char unused[10];
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unsigned char consol; /* 0x1F: console buttons */
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/* Reading console keys (Start, Select, Option) via CONSOL register: */
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#define CONSOL_START(x) !((unsigned char)((x) & 1)) /* true if Start pressed */
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#define CONSOL_SELECT(x) !((unsigned char)((x) & 2)) /* true if Select pressed */
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#define CONSOL_OPTION(x) !((unsigned char)((x) & 4)) /* true if Option pressed */
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};
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/* End of _gtia.h */
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#endif /* #ifndef __GTIA_H */
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