Keep low level VIC sprite stuff out of user code.
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@@ -40,44 +40,11 @@
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#if defined(__C64__) || defined(__C128__) || defined(__CBM510__)
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#ifdef __CBM__
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/* Addresses of data for sprite 0 */
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#if defined(__C64__)
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# define SPRITE0_DATA ((unsigned char[64])0x0340)
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# define SPRITE0_PTR ((unsigned char *)0x07F8)
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#elif defined(__C128__)
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# define SPRITE0_DATA ((unsigned char[64])0x0E00)
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# define SPRITE0_PTR ((unsigned char *)0x07F8)
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#elif defined(__CBM510__)
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# define SPRITE0_DATA ((unsigned char[64])0xF400)
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# define SPRITE0_PTR ((unsigned char *)0xF3F8)
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#endif
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/* Set dark-on-light colors. */
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const unsigned char mouse_def_pointercolor = COLOR_BLACK;
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/* The mouse sprite (an arrow) */
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static const unsigned char MouseSprite[64] = {
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0xFE, 0x00, 0x00,
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0xFC, 0x00, 0x00,
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0xF8, 0x00, 0x00,
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0xFC, 0x00, 0x00,
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0xDE, 0x00, 0x00,
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0x8F, 0x00, 0x00,
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0x07, 0x80, 0x00,
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0x03, 0xC0, 0x00,
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0x01, 0xE0, 0x00,
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0x00, 0xF0, 0x00,
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0x00, 0x78, 0x00,
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0x00, 0x38, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00
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};
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#endif
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@@ -159,25 +126,6 @@ int main (void)
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cursor (0);
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clrscr ();
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/* The pointer should be created before the driver is installed,
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** in case a lightpen driver needs it during calibration.
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*/
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#if defined(__C64__) || defined(__C128__) || defined(__CBM510__)
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/* Copy the sprite data */
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memcpy ((void*) SPRITE0_DATA, MouseSprite, sizeof (MouseSprite));
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/* Set the VIC-II sprite pointer. */
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*SPRITE0_PTR = ((unsigned) SPRITE0_DATA & 0x3FFF) / sizeof SPRITE0_DATA;
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/* Set the color of sprite 0 */
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# ifdef __CBM510__
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pokebsys ((unsigned) &VIC.spr0_color, COLOR_BLACK);
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# else
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VIC.spr0_color = COLOR_BLACK;
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# endif
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#endif
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/* If a lightpen driver is installed, then it can get a calibration value
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** from this file (if it exists). Or, the user can adjust the pen; and,
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** the value will be put into this file, for the next time.
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