Exposed, to C code, the names of the Atmos ROM's sound effect functions.
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@@ -126,12 +126,36 @@ extern void atmos_240_200_2_tgi[]; /* Referred to by tgi_static_stddrv[] */
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/*****************************************************************************/
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/* Functions */
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/*****************************************************************************/
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void __fastcall__ atmos_load(const char* name);
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/* Load Atmos tape. */
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void __fastcall__ atmos_save(const char* name, const void* start, const void* end);
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/* Save Atmos tape. */
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void atmos_explode (void);
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/* Bomb sound effect */
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void atmos_ping (void);
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/* Bell or ricochet sound effect */
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void atmos_shoot (void);
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/* Pistol sound effect */
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void atmos_tick (void);
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/* High-pitch click */
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void atmos_tock (void);
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/* Low-pitch click */
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void atmos_zap (void);
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/* Raygun sound effect */
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/* End of atmos.h */
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