docs for targets with target utilities adjusted

This commit is contained in:
Patrycjusz R. Łogiewa
2016-05-18 16:42:51 +02:00
parent cc747946b2
commit 759f5f5f48
3 changed files with 5 additions and 5 deletions

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@@ -241,7 +241,7 @@ The easiest (and for really large programs in fact the only) way to have a cc65
program use the memory from $800 to $2000 is to link it as binary
(as opposed to system) program using the default linker configuration
<ref id="apple-def-cfg" name="apple2.cfg"> with <tt/__HIMEM__/ set to &dollar;BF00
and load it with the targetutil LOADER.SYSTEM. The program then works like a system
and load it with the LOADER.SYSTEM utility. The program then works like a system
program (i.e. quits to the ProDOS dispatcher).
Using LOADER.SYSTEM is as simple as copying it to the ProDOS 8 directory of the

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@@ -241,7 +241,7 @@ The easiest (and for really large programs in fact the only) way to have a cc65
program use the memory from &dollar;800 to &dollar;2000 is to link it as binary
(as opposed to system) program using the default linker configuration
<ref id="apple-def-cfg" name="apple2enh.cfg"> with <tt/__HIMEM__/set to &dollar;BF00
and load it with the targetutil LOADER.SYSTEM. The program then works like a system
and load it with the LOADER.SYSTEM utility. The program then works like a system
program (i.e. quits to the ProDOS dispatcher).
Using LOADER.SYSTEM is as simple as copying it to the ProDOS 8 directory of the

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@@ -229,8 +229,8 @@ for C and assembly language programs.
The size of a cassette boot file is restricted to 32K. Larger programs
would need to be split in more parts and the parts to be loaded manually.
To write the generated file to a cassette, a utility to run
on an Atari is provided in the <tt/targetutil/ directory (<tt/w2cas.com/).
To write the generated file to a cassette, a utility (<tt/w2cas.com/) to run
on an Atari is provided in the <tt/util/ directory of <tt/atari/ target dir.
<sect1><tt/atarixl/ config files<p>