Removed (pretty inconsistently used) tab chars from source code base.

This commit is contained in:
Oliver Schmidt
2013-05-09 13:56:54 +02:00
parent 44fd1082ae
commit 85885001b1
1773 changed files with 62864 additions and 62868 deletions

View File

@@ -4,50 +4,50 @@
; Fatih Aygun (2009)
;
.include "atari.inc"
.include "zeropage.inc"
.include "atari.inc"
.include "zeropage.inc"
.include "tgi-kernel.inc"
.include "tgi-error.inc"
.include "tgi-kernel.inc"
.include "tgi-error.inc"
.macpack generic
.macpack generic
; ******************************************************************************
; ----------------------------------------------------------------------
;
; Constants and tables
;
; ----------------------------------------------------------------------
; ----------------------------------------------------------------------
;
; Constants and tables
;
; ----------------------------------------------------------------------
; Graphics mode
grmode = 10
grmode = 10
; X resolution
x_res = 80
x_res = 80
; Y resolution
y_res = 192
y_res = 192
; Number of colors
colors = 9
colors = 9
; Pixels per byte
ppb = 2
ppb = 2
; Screen memory size in bytes
scrsize = x_res * y_res / ppb
scrsize = x_res * y_res / ppb
; Pixel aspect ratio
aspect = $0330 ; based on 4/3 display
aspect = $0330 ; based on 4/3 display
; Free memory needed
mem_needed = 7147
mem_needed = 7147
; Number of screen pages
pages = 1
pages = 1
.rodata
mask_table: ; Mask table to set pixels
.byte %11110000, %00001111
masks: ; Color masks
.byte $00, $11, $22, $33, $44, $55, $66, $77, $88
bar_table: ; Mask table for BAR
.byte %11111111, %00001111, %00000000
default_palette:
.byte $00, $0E, $32, $96, $68, $C4, $74, $EE, $4A
mask_table: ; Mask table to set pixels
.byte %11110000, %00001111
masks: ; Color masks
.byte $00, $11, $22, $33, $44, $55, $66, $77, $88
bar_table: ; Mask table for BAR
.byte %11111111, %00001111, %00000000
default_palette:
.byte $00, $0E, $32, $96, $68, $C4, $74, $EE, $4A
.code
@@ -55,22 +55,22 @@
.proc SETPALETTE
; ----------------------------------------------------------------------
;
; SETPALETTE: Set the palette (in ptr1)
;
; ----------------------------------------------------------------------
; ----------------------------------------------------------------------
;
; SETPALETTE: Set the palette (in ptr1)
;
; ----------------------------------------------------------------------
.code
; Copy the palette
ldy #colors - 1
loop: lda (ptr1),y
sta palette,y
sta PCOLR0,y
dey
bpl loop
; Copy the palette
ldy #colors - 1
loop: lda (ptr1),y
sta palette,y
sta PCOLR0,y
dey
bpl loop
; Done, reset the error code
; Done, reset the error code
lda #TGI_ERR_OK
sta error
rts