Code optimizations (by Stefan Haubenthal and me).

git-svn-id: svn://svn.cc65.org/cc65/trunk@3906 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
uz
2009-01-06 17:49:29 +00:00
parent 368e881288
commit 8c8e0b131f

View File

@@ -25,14 +25,14 @@
; Button state masks (8 values)
.byte $08 ; JOY_UP
.byte $04 ; JOY_DOWN
.byte $02 ; JOY_LEFT
.byte $01 ; JOY_RIGHT
.byte $80 ; JOY_FIRE (A)
.byte $40 ; JOY_FIRE2 (B)
.byte $20 ; JOY_FIRE3 (Select)
.byte $10 ; JOY_FIRE4 (Start)
.byte $10 ; JOY_UP
.byte $20 ; JOY_DOWN
.byte $40 ; JOY_LEFT
.byte $80 ; JOY_RIGHT
.byte $01 ; JOY_FIRE (A)
.byte $02 ; JOY_FIRE2 (B)
.byte $04 ; (Select)
.byte $08 ; (Start)
; Jump table.
@@ -88,25 +88,20 @@ READJOY:
and #$01 ; Fix joystick number
tay ; Joystick number (0,1) into Y
; Read joystick
lda #1
sta APU_PAD1,y
lda #0
sta APU_PAD1,y
sta tmp1
; Read joystick
ldx #8
@L1: asl tmp1
lda APU_PAD1,y
and #$01
beq @L2
lda tmp1
ora #$01
sta tmp1
@L2: dex
bne @L1
@Loop: lda APU_PAD1,y
ror a
ror tmp1
dex
bne @Loop
lda tmp1
; ldx #$00 ; fix X
; ldx #$00 ; X implicitly fixed
rts