Fixed many typos

This commit is contained in:
polluks2
2021-12-14 13:13:16 +01:00
committed by mrdudz
parent 7a0a0edb89
commit a08f9e51a0
16 changed files with 31 additions and 31 deletions

View File

@@ -131,7 +131,7 @@ With the default load address of $2400 this gives a usable memory range o
[$2400-$CFFF].
Please note that the first load chunk (which checks the system
compatibilty and available memory) will always be loaded at
compatibility and available memory) will always be loaded at
$2E00, regardless of the specified start address. This address
can only be changed by a custom linker config file.
@@ -305,7 +305,7 @@ The names are the usual ones you can find in system reference manuals. Example:
...
</verb></tscreen>
Please note that memory location 762/$2FA is called "<tt/char_/" while the orignal name "<tt/char/" conflicts with the C keyword.
Please note that memory location 762/$2FA is called "<tt/char_/" while the original name "<tt/char/" conflicts with the C keyword.
If you like to use the OS names and locations for the original Atari 800 operating system, please "<tt/#define OSA/" before including the
<tt/atari.h/ header file.
@@ -401,7 +401,7 @@ OS.sdlst = &amp;DisplayList;
...
</verb></tscreen>
Please inspect the <tt/_antic.h/ header file to detemine the supported
Please inspect the <tt/_antic.h/ header file to determine the supported
instruction names. Modifiers on instructions can be nested without need
for an order:
@@ -410,7 +410,7 @@ for an order:
Please mind that ANTIC has memory alignment requirements for "player
missile graphics"-data, font data, display lists and screen memory. Creation
of a special linker configuration with appropriate aligned segments and
switching to that segment in the c-code is usually neccessary. A more memory
switching to that segment in the c-code is usually necessary. A more memory
hungry solution consists in using the "<tt/posix_memalign()/" function in
conjunction with copying your data to the allocated memory.
@@ -1141,8 +1141,8 @@ ld65: Error: Missing memory area assignment for segment 'MAINHDR'
</verb></tscreen>
The old "HEADER" memory description contained six bytes: &dollar;FFFF
and the first and last memory addess of the program. For the "system
check" load chunk this had to be split into two memory assigments. The
and the first and last memory address of the program. For the "system
check" load chunk this had to be split into two memory assignments The
"HEADER" now only contains the &dollar;FFFF. The main program's first
and last memory address were moved to a new segment, called "MAINHDR",
which in the new linker config file goes into its own memory area (also